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Product Examples

Ludosophia is able to provide (almost) anything your game might need from a design perspective. This includes, but is not limited to the following products and services:

Design Documentation

Game Design Documentation
Game Concept Design Documentation
Game Mechanic Concept Designs

Level / Puzzle Design Documentation

User Interface Design Documentation

Internal Company Documentation / Presentation

External Client Documentation / Presentation

Narrative Design Documentation

Cinematic Storyboards

Narrative Scripts

Localisation [English - Dutch / Dutch - English]

Creative Writing (English / Dutch Poetry)

Critical Game Review Documentation

Brainstorming Session Documentation / Review

Game (Engine*) Related

Level Design [2D / 3D / VR]

Game Balancing / Tweaking

Game Testing / Systematic Bug Tracking

"Let's Play" Video Review / Youtube Series

Project Management

Competitive Market Analysis

High-Level Planning

Low-Level Planning

Quality Assurance Management

Team Management [Remote / On Site]


Basic Audio / Music Creation

Complete Card / Board Game Prototype

and more...

Please don't hesitate to contact us if you have any questions regarding these products and services or if there's something else you might need for your game. Price quotations/indications are dependent on a project's scope/viability and are available upon request.

*Preferable Game Engines are Unity3D or Unreal Engine. Please contact us if  you are unsure about which engine to use, or if you have any enquiries regarding your specific (custom?) engine.


About Us


The impact of games on us as both individuals and as a society has become undeniably large over the last couple of years. Games are not only used to entertain, but also to simulate, educate and improve overall health. The ability to interact with a game system enables a level of immersion unmatched by any other medium. It allows us to create and share truly unique and meaningful experiences.

The indisputable power of games as a medium is reflected in the thousands of Apps and Games released per day. Companies big and small, everybody wants an app these days. But why do only a few of these succeed where most others fail?


The name Ludosophia is derived from the latin words "Ludus", which stands for the concept of structured play, and "Sophia", which means wisdom. Together, they form the core of what proper Game Design is all about, the wisdom of games. This company was founded in 2017 with a strong belief in this principle.

Ever since then, our aim is to design and provide proper, manageable and effective game solutions and tailor them to our customer's specific requests or constraints. From a simple brainstorming session to a full-fledged game design document, from a competitive market analysis to complete quality assurance management, we provide whatever our clients need in terms of game design and production management.


Meet the Team

Ludosophia consists of a team of game industry specialists with experience across various disciplines.

Angelo Nouwens

Founder Ludosophia

Game Designer

Angelo Nouwens

Frank Severijns

Game Programmer

Technical Support

Frank Severijns

Kim Bolenius

2D Visual Artist

Concept Artist

Kim Bolenius

Paul v/d Maarel

2D / 3D Visual Artist

Children's Book Illustrator

Paul v/d Maarel

Yvette Verheyen

2D Visual Artist

Environment Illustrator

Yvette Verheyen


Frequently Asked Questions

  • Do you provide design solutions for video games only?
    The world of games is much, much bigger than just video games. Card game or board game requests are more than welcome as well. Even games to play outside, the Gamification of any activity and the design of physical controllers and/or attributes to assist with these activities fall under the same category. To reduce it to its purest core, any form of interactive, structured play needs some sort of design, which we are eager to help you with.
  • Are you specialised in designing games for certain platforms or using specific hardware?
    Any platforms, from PC to Android/iOS and from consoles to your dinner table are viable options. There are no hardware restrictions either, provided we get to test/experience the possibilities and/or restrictions of the specific hardware you have in mind for your game. We already have experience designing for the Tobii Eye Tracker, Dreamoc HD3, Pillo, NuvoAir and HTC Vive and are always open to designing for other (experimental) hardware. In fact, we enthusiastically embrace innovative technologies and welcome the opportunities they bring to provide meaningful gameplay experiences.
  • What about designs for other interactive media, like mobile applications or websites?"
    No games at all? Well, it's a bit boring perhaps, but it still needs a design, so it's definitely possible.
  • Are your designs a guaranteed success?
    There are no guarantees in life. Compare designing a game to taking a multiple choice quiz and guessing all the answers. You might just pass, with enough luck it's even possible to score 100%, but odds are you will simply fail. With us on board, you’ll have someone who studied for the test. We make it our business to know.
  • Is there anything you cannot design?
    Airbags.. They just keep blowing up in our faces.
  • My question was not answered in this section, what can I do?"
    Please, feel free to ask us anything through the contact form or email. We will get back to you as soon as possible to make sure we answer your questions satisfactorily and offer good customer service. ^^



Let's have a chat and see where it takes us.


Ludosophia is currently based in Tilburg, The Netherlands
Tel: +316 1303 9110

Get in touch

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